PROTOTYPEPURPOSE: To create more engaging, dynamic exhibits for museums science centers, zoos, and aquaria for individuals with visual impairments. The Accessible Aquarium project combines the fields of psychology, computing, music, and assistive technology to develop cutting-edge bio-tracking and behavior- analysis techniques to provide input for multimedia auditory displays, music, and sonifications (use of sound to convey information about data to the listener). The first adaptation is for u
The Rabbit Sensory Habitat is a room full of sensory products, deep pressure and weighted activities designed for children who are overly sensitive to or overly responsive to stimuli, to calm and soothe them. All of the packages above includes swings, lighting, and other tools, designed also to target aggressive behaviors like avoiding school work and tasks, hitting (self or others), uncontrolled energy, or withdrawn/sluggish movement. Each habitat is also highly flexible, adapts for different n
The Raynes Rail is a tactile and voice output orientation aid and an exhibit accessibility system designed for people who are blind or have low vision. The Raynes Rail can be installed in a variety of environments to provide audible and braille navigation and orientation information at strategic points. One or more rails can be installed in a location. Each rail has a braille label on one side providing navigation and orientation information about the premises in close proximity to the rail. The
Snoezelen Multisensory environments (MSE) are a specialized selection of sensory equipment and materials that may help clients adapt their responses to sensory stimulation and to advance education and therapy goals. Each Snoezelen construction is designed to offer individuals with special needs and challenging conditions the opportunity to exercise choice through action.